Mihai Pohonţu, noul vicepreşedinte Emerging Platforms la Samsung

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Mihai Pohonţu, fostul vicepreşedinte al Disney Interactive, a preluat din ianuarie 2015 funcţia de VP pentru Emerging Platforms la Samsung relatează businessmagazin.ro

”Zona de activitate s-a lărgit considerabil şi acum include toate iniţiativele de software dezvoltate intern la Samsung Media Solutions Center America şi de asemenea cele dezvoltate prin parteneriate externe cu studiouri independente, dar şi companii de vârf”, sintetizează noua funcţie Mihai Pohonţu, spunând că va reveni cu precizări odată ce se va obişnui cu noua echipă, dar şi cu noile responsabilităţi.

În ultimii doi ani şi jumătate, Mihai Pohonţu a fost vicepreşedinte al Disney Interactive. Cu un an în urmă, povestea pentru un articol de copertă în Business Magazin că este ”foarte angrenat în strategia Disney” şi că are ”deja o poziţie foarte importantă în companie, pe care o simt ca atare. Am multă libertate să inovez, să aduc suflu nou”. Pohonţu a preluat jobul de la Disney Interactive la începutul anului 2012. Jobul de la Disney presupunea conducerea unei reţele de parteneri care creau jocuri: ”Reţeaua pe care o conduc eu se cheamă Partners. Forţa care creează jocurile este externă. Coordonez direct o echipă de 10 producători care coordonează studiourile de jocuri; echipa mea în total are peste 500 de oameni în 7 locaţii din lume (Polonia, India etc)”. Cel mai  important proiect pe care a lucrat în cadrul gigantului de entertainment este http://www.businessmagazin.ro/actualitate/romanul-mihai-pohontu-devine-vicepresedinte-al-samsung-la-nivel-mondial-13773518

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Esperienza

VP, Emerging Platforms

Samsung

– presente (1 mese)San Francisco Bay Area, Stati Uniti

VP Product Operations, Disney Interactive

The Walt Disney Company

(2 anni 7 mesi)San Francisco Bay Area, Stati Uniti

Overseeing Disney Interactive’s product development services solution, comprised of over 600 staff-years distributed across 9 locations on 3 continents and organized in the following functions:

Partners: A production group overseeing co-development and licensing projects, responsible for leveraging Disney properties and franchise priorities to deliver high quality entertainment created by external studios and publishers. Games launched in CY13 include My Singing Muppets, Disney Infinity Action!, Ducktales: Scrooge’s Loot and Frozen Free Fall.

Digital Product Services: A post-production organization focused on the porting, conversion and adaptation of content, in order to maximize revenue opportunities by redeploying the company’s product slate to new platforms and international partners.

Internationalization: A project management group responsible for sourcing translated text and localized voice-overs in all foreign languages supported by Disney Interactive’s product slate, ensuring the content matches Disney franchise standards and providing globalization consulting.

Guest Experience: Delivering global customer support, moderation, community management and reporting to the product development verticals at Disney Interactive.

Quality Assurance: A global software testing group providing functional, linguistic, certification, live service and system QA services for console, mobile and open web products, as well as handling first party submissions to all platform partners.

Operational Intelligence: A group charged with defining the Disney Development Framework, disseminating development best practices, Agile production planning, managing the slate and acting as the PMO of Product Ops.

VP, General Manager, Mosaic

Electronic Arts

(9 mesi)San Francisco Bay Area, Stati Uniti

Leading EAi’s product services organization, supporting the company’s worldwide mobile development strategy. The Mosaic portfolio comprises product deployment, platform conversion, device launches, embeds, live ops/maintenance, quality assurance and certification. Mosaic’s development centers are based in 10 different locations on 3 continents, working with 16+ studios.

VP, General Manager, Central Development Services

Electronic Arts

(2 anni 2 mesi)

Managing EA’s shared services portfolio, consisting of six business units: Quality Assurance, Localization, Certification, Outsourcing, Motion Capture and Mastering; CDS operates in 15 countries across North America, Europe and Asia, supporting 18 development studios. The organization has over 900 permanent staff and an additional 1,200 contracted resources at peak, for a total budget of $110M.

Supported the delivery of EA’s 09/10/11 product slate, consisting of 32 titles deployed across multiple platforms, including Sims 3, Need for Speed, FIFA, Madden, Dragon Age, Rock Band, Dante’s Inferno, etc.

Established a product quality research group, which utilized user experience research methodology in order to provide all EA development teams design evaluations and review score predictions.

Released next-gen motion capture technologies, such as improved face capture techniques and provided shooting/processing for the “Tron Legacy” feature film.

Optimized test processes and centralized the specialized functions, resulting in improved release predictability at the first party certification programs.

Senior Director, Worldwide Quality Assurance

Electronic Arts

(1 anno 8 mesi)

Leading EA’s Quality Assurance organization, enabling the dissemination of test strategies, methodologies and tools among all regions; with an aim towards improving the quality of the testing, increasing operational efficiency and broadening the professional scope of the services provided to the development studios.

General Manager

EA Mobile Romania

(1 anno 7 mesi)

Overseeing a fully-integrated Studio that developed and launched the mobile games “Medal of Honor” and “Harry Potter and the Order of the Phoenix”, a Deployment operation covering the product requirements of the European market and an Enabling Technology group focused on R&D. EA’s Romanian representative office was formed through the acquisition of JAMDAT Mobile, so the role entailed responsibility for scaling operations and aligning processes to the practices of the broader company.

General Manager

JAMDAT Mobile

(8 mesi)

Founded the JAMDAT Mobile studio in Bucharest, Romania, subsequently acquired by Electronic Arts; developed the company to a staff of 160 engineers, artists, producers and testers, including a fully-integrated studio, a Deployment operation covering the product requirements of the European market and an Enabling Technology group focused on R&D and the maintenance of the operator distribution systems. Managed annual budgets in excess of $3M and delivered all production commitments on-time and on-budget.

QA Manager

JAMDAT Mobile

(2 anni)

Responsible for setting up and managing the QA operation in the Los Angeles office; tasked with maintaining uniform test methodologies and procedures across all international branches.

QA Project Lead

Activision

(2 anni)

Supervised the QA process for 20+ projects, while managing teams of up to 25 testers.

Senior QA Engineer

Xdrive Technologies

(2 anni)

Coordinated testing for various software products and services designed to present, store and share information distributed via the internet.

Lingue

  1. French

    Conoscenza lavorativa limitata
  2. Romanian

    Conoscenza madrelingua o bilingue

Formazione

University of California, Los Angeles

B.A, Political Science, International Relations

Summa Cum Laude, GPA: 3.85

Attività e associazioni: Pi Sigma Alpha – Political Science Honor Society, Golden Key International Honour Society